Desired Embark Features
If you don't select a feature, it's presumed you don't want it or don't care if it's present or not.
World size:
17x17 (fastest)
33x33
65x65
129x129
257x257 (slowest)
Embark size:
1x2 (very tiny, fastest)
2x2
3x2
3x3
4x2
4x4
5x5 (big, slowest)
Elevation:
100% completely flat
75%+ (mostly) flat
Savagery:
Calm
Wilderness
Untamed Wilds
Surface Trees:
No surface Trees (zero rain)
Some surface trees. (1+ rain)
All trees, all the time. I am an elf. (50+ rain)
Fresh Water:
Surface flowing water
100% Light Aquifer
100% Heavy Aquifer
Partial Aquifer
Partial Light Aquifer
Partial Heavy Aquifer
Cavern Water
NO AQUIFER
No water source of any kind.
River size:
Don't need a bridge to cross (brook)
Need a bridge to cross (stream, river)
Must be a major river, the larger the better.
Temperature:
Cold Damage/frostbite to everything/everyone
Water freezes all year, on the surface
Less than four seasons of frozen surface water.
Water never freezes on the surface
Hot, but not deadly
Fat Melting
River Vaporizing
Resources:
sand
clay
flux
iron bearing ore
any metal bearing ore
lignite and/or coal
gold ore
candy
No metal bearing ore of any kind
Dwarven Civ at embark:
Dead Dwarven Civ
Dying Dwarven Civ
Living Dwarven Civ
Thriving/Multiple Dwarven Civs
Other races as neighbors at embark:
Goblins
Humans
Elves
Tower (Necromancer)
Many Towers (Necromancers)
Optional Invaders:
Semi Megabeasts (ettin, giants, minotaurs, cyclops)
Megabeasts (dragons, rocs, hydra, bronze colossus)
Titans
Years of history:
1 year of history
100 years of history
200 years of history
500 years of history
1000 years of history
Volcano options:
Volcano present and higher than embark level
Flat surface volcano (volcano present and at embark level)
Volcano present, at any level or underground
Cavern options:
Dry caverns (Bloodthorn cavern trees only)
Nether cap present
one cavern
two caverns
three caverns
Good/Evil:
At least some Good
At least some Evil
Pure 100% Good
Pure 100% Evil
Mix of Good/Evil
No good & no evil. Just sweet, sweet neutral.
Evil biome features:
reanimation
everything is undead/dead, even the trees and animals
non-water rain (blood, mucus, etc)
evil clouds of doom